P-A-T-C-H-E-D

Error Room - Invalid Games (Jexius' Method) - Raw Data

DESCRIPTION:
How to error a room using invalid BattleBall games.
Jexius' Method - Released on 23/11/08 [One of 3 released on this day: LeetKiss', Jexius', Emz's.]
This script uses a RawData method, for a RawData Tutorial: Click Here]

NEEDED:
Packet Finder/Editor and ArtMoney
[For an ArtMoney Tutorial: Click Here]

HOW:
1.) Load up The Packet Finder/Editor

2.) Start the Packet-Finder and go into an empty room

3.) First copy and paste the code that looks like this:

(Remember, this is only an example and doesn't have the correct Chrs. Thus it will error you if sent; find your own packet the way I have told you.)
And place it in a blank notepad [or something similar]

4.) Now go to any room you wish to error.

5.) Send the packet @o to the client to give yourself owner-rights (ClientSide).

6.) Now smuggle in the invalid packet, it will be set out like I(*AltCode)(*Letter):


7.) To do this you need the packet from earlier and you need to change the UserName like below:

for example:

(Remember, this is only an example and doesn't have the correct Chrs. Thus it will error you if sent; find your own packet the way I have told you.)

8.) Next change the value A_ to Da in ArtMoney
[You may error here though it is unusual, if you do just reload your packetlogger and start again]

9.) Now send the packet and kick the Habbo that appears, you should now be hosting an erroring game.

10.) To stop the error send: via RawData [A_ to Da] (End game)





- Tutorial was written by Alex (Shenk.)
Any errors in this tutorial should be emailed to or reported on the ShoutBox.